Weapons

We are the FIRST OUTDOOR SITE IN EUROPE using the very latest technology available on the market, the DT1 system manufactured by DDTR and supplied by Ecombat.

Our replica weapons system fires high powered yet perfectly safe Infra-Red beams that can hit another player up to 70m away even in bright sunlight. Ecombat supplies the Royal marines with this equipment for training purposes, so you know that they’re the best around!

Used in a variety of scenario’s, from science fiction style zombie outbreaks to classic video game missions, our replica weapons can be programmed to simulate bolt action, fully automatic or semi automatic guns.

 

Mp7 - Sub Machine Gun

The Ecombat cousin of the Scorpion, the MP7 is easily manageable for all ages due to its perfect balancing around the hand grip. The MP7 has a range of 50m, is equipped with an internally powered Acog scope and features additional weaver rails for optional attachments.

Scorpion - Sub Machine Gun

Compact yet powerful, the Scorpion is equipped with a red dot sight and can fire up to 60m. The Scorpion is perfect for CQB (Close Quarter Battles).

Utility Boxes

The utility box is an absolute game changer, with the ability to perform multiple functions including: reviving dead players, resupplying ammo, providing players with extra armour, providing the cure for infection in zombie gameplays and also providing the function of being an objective in domination modes.

Weapon Configurations
All weapons have multiple configurations to test the ability and experience of the group:-

Easy –

Perfect for younger players. Guns accept 1 hit every 2 seconds giving players time to seek cover. The guns will have a high rate of fire and automatically reloads the gun when the magazine is empty.

Medium –
Accepts 1 hit per second, realistic amount of ammunition per clip for the class of weapon being used. Medium difficulty introduces simulated recoil where the sight inside the scope disappears if the gun is fired in automatic mode. Players need to use the semi-automatic mode frequently to conserve ammo and to tackle recoil.

Hard  -
Accepts 2 hits per second, realistic amount of ammunition per clip for the class of weapon being used. Players need to use the semi-automatic mode frequently to conserve ammo and to tackle recoil.

Military Simulation

Only for the daring! Hitting a player will kill them instantly. Ammunition is limited and simulated recoil is turned on. 

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